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I was one of the anons who got filtered because of the framerate in your last submission. I tried it again with my two laptops and after the 60hz>240hz solution it worked with the fastest one. I also leaved it running for about 300 seconds to see if the time desynchronizes but it didn't.

Also, I found a rendering bug: in the input menu don't make any changes and just go back, the list of buttons will stay there.

As for the game, I really like this idea, this is the type of game that I hate being bad at, I'll definitely play it more! And speaking of practice, there's a little trick that can be made with the 60hz>240hz option. Since the game will be running slower than is supposed, you can run it at that speed on purpose as a practice.

I haven't tried the easy version yet thobeit.

Great to hear you got it running. Some day it will be more optimized. And Thank you for the bug report. 

It would be extremely impressive if you manage to figure the game out enough to beat the "normal" version. I said on the thread that beating it would be easter egg worthy. The "easy" version should be more realistically doable with some determination.

Yeah, I saw your post

It would be extremely impressive

ZAMN! I'm pretty sure that you're not joking, I already saw the second part...

(+1)

the game is 

The game is basically balanced for me right now. This will be the "master ninja" difficulty equivalent.

Looks very nice! I managed to get at 1:27 mostly skipping all the enemies lol