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(3 edits) (+1)

What I liked

  • Compelling writing. Even the red herrings or "irrelevant" entries with no clues gave us insights into Millhaven, as a community.
  • Unique report format. I was so used to the drop-down menus from Golden Idol-esque deduction games that I didn't expect typed responses or multiple-choice questions.
  • Automatic connection-matching. It does make things feel easier than other games that require explicitly placing strings on a conspiracy board to match two related pieces of evidence (A Hand With Many Fingers comes to mind). But personally, I like the instant validation that I chose relevant evidence.
  • Just the right balance of revelation and implication. There was enough threads to piece it all together, without feeling either spoon-fed or doing blind guesswork.

What could be improved

  • Linear, ungrouped evidence board UI. Even with the automatic connection-matching, I would have liked to be able to add color-coded tags to group evidence together. Either that, or to physically drag the evidence cards into a custom order, so I can see the related entries in one place.
  • Overwhelming volume of obits. For pacing, I would have preferred starting with maybe 5 obits, then establishing 3 connections unlocks the next 5. But aside from practical considerations, I understand why it doesn't work that way, since the player is meant to be digitizing the physical entries. So there's no in-story reason for the later archives to be 'gatekept' from the very start. It's not like Lost Wiki: Kozlovka or The Ratline where an external client has hired you to do all this sleuthing. 
         Although that *might* be an interesting angle too: someone connected to the conspiracy has hired you to find patterns in the archives that you're digitizing. (One of Gordon Vance's daughters, possibly, contacting you using their married name?)
  • Might benefit from a looping piece of background music to set the mood. (But that's just my aesthetic preference, really.)


    (+1)

    Whoa!! Thanks a lot for that detailed feedback! I’m really glad there were things and liked and actually and really glad for the improvement ideas! I especially like the first and last ideas. Those are very nice. I will plan to look into those and hopefully have them on the game soon!

    Ok! I think I have successfully implemented the grounding board UI stuff and the music! The middle one I actually like a lot too but it would take a lot of re-designing, so maybe later when I get more time I'll implement it, probably as an option you can select...

    Although it entirely slipped my mind that anyone actively playing the game may be reset! I am so sorry! I did not intend for that!