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(1 edit) (+1)

got this idea when just focusing on getting my capacity as high as possible, but what if after a certain capacity you and other contestants can get full enough to become immobile, leaving them at the mercy of others. 

if friendly they might help you deflate enough to move, otherwise they'll either leave you until the next boom room or inflate you more.

could also have them comment or tease on the predicament as they pass by / enter the room.

this would make it risky getting too full and immobilzing yourself or getting hit by an item that pushes you over that edge.

also maybe a private room to hide from others or keep immobilized rivals so the can't get help from allies.

(+1)

Thank you for the suggestion! But, I'm sorry to say that the game I'm building may not have room to support it. In particular, there are already risk/reward systems in place to encourage getting close to bursting. So, in terms of game design, I don't think an "immobile" stage between "normal" and "popped" would add much.

In terms of kink design, though, lingering longer in that moment where a character (or the player) is helplessly doomed to pop at another's hand does sound enticing. I'm going to keep that in mind, even though an immobile stage per se probably isn't happening. Same goes for having characters comment on your current size, especially as you get huge. I might work that into the existing character dialogue system...