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(+1)

The game crashed on my when i went out of the cellar. I let the game idle quite a while before finishing the pseudoscorpions down there, maybe that helps.
Its great to see the game progress. The town area is quite huge, didn't expect to be able to go to so many places. That said, the tavern barkeeper didnt want to talk even though there was a speech bubble. Even mules reacted.
The dialogue sound is charming, but when a character has a lot of text and i speed it up with Z, the sound continues for a long bit when it shouldnt, that was a bit annoying. I was able to highlight both Continue and New Game in the main menu by pressing wildly on my keyboard. Everytime i play this game i have to get used to the controls.
What i really liked was the improved targetting in battles. Finally i can fine tune where each character aims, thats good.

(+1)

Thanks for playing.

I'm aware of the crashing issue and the controls will improve in the future.

The barkeeper has a model and a portrait, but no in-game dialog yet. A lot of things are half-implemented, but I am glad that people are looking around the fortress, I take that as a good sign.