>In terms of difficulty, the combat feels very hectic but I managed to beat the entire demo without losing a single life. I essentially kept almost dying over and over.
i find v interesting that this demo was found easy by the majority of players. in someway this is very good, because then i can became "evil" on stage 3, like psikyo and cave games (lel)
>I think the game could be really good if it had more enemy types and more interesting upgrades besides flat stat increases. The familiar that eats bullets is a good example of an interesting upgrade.
that's the overall goal for this game. ty for this feedback