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(+1)

>In terms of difficulty, the combat feels very hectic but I managed to beat the entire demo without losing a single life. I essentially kept almost dying over and over.

i find v interesting that this demo was found easy by the majority of players. in someway this is very good, because then i can became "evil" on stage 3, like psikyo and cave games (lel)

>I think the game could be really good if it had more enemy types and more interesting upgrades besides flat stat increases. The familiar that eats bullets is a good example of an interesting upgrade.

that's the overall goal for this game. ty for this feedback