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(+1)

Looped through the game twice, found it pretty fun, I think that the biggest threat the player can face is a vertical wall of enemies, mitigated a lot by getting the axe special attack. I didn't find myself strafing too often, only when dodging very close clusters of bullets. Anyway, it's got some nice visual and audio feedback, the sprites are readable and I didn't encounter any bugs, great work so far. 

(+1)

>Looped through the game twice

 A question for you: on second loop the rooms/encounters felt like replaying the same level, or were there different enough to be still enjoyable with a "novelty" pov?

Glad you enjoyed this demo, and ty for the feedback

(+1)

It felt the same, mainly because of the layouts I'd say, I wasn't expecting anything new though.