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I want to congratulate you on creating this game. I'm not usually interested in games and rarely play them, but this game really captivated me. I played it for about 8 hours, trying to analyze things. Although I still don't understand much, I enjoyed it a lot and will continue playing and trying to guess.

 but I have some analysis that may be wrong. 

(I have chosen a female) 

"How can a fake person know such detailed memories?" 


" she combines current situations with past situations." 


Once I thought about it, I gathered this, I focused on the game's warnings, especially those warnings like "drowning, partner death, depression, mental illness,"

 I wondered who died? And the reality we play in the game is created by the other partner, and I think it's the heroine we play as, and why is this? Because of the erased memory of Day 1, Morgan was arguing with her, telling her he was tired of it and intended to leave after the storm. She thinks that on Day 2, when she woke up with a hangover and remembered fragments of the previous night, he left her and she didn't know if she was going through the day normally, but she was worried about the emptiness caused by Morgan's absence. When she went downstairs to check if the boat was there, she didn't find it, but she spotted someone—Morgan—completely soaked, pale, cold, and smelling of salty seawater. She asked him why he was like that, and he seemed surprised, as if he hadn't noticed he was wet and cold, as if his mind hadn't registered that detail. But he did answer her, and throughout the story, she said he smelled of the salty sea, but he had already taken a shower. So she thought that Morgan, the erased memory of Day 1, was vague to her, that Morgan hadn't waited for the storm. Morgan had taken the boat and tried to leave, and it sank. He died, and perhaps his body was found. She seems to be suffering from disbelief, and her mind has convinced her that he is alive. Also, in the game, as we progress, three cards appear: 'The Swan, The Lighthouse, and ⚓ Wrapped in an Octopus's Arm.' There is certainly an explanation for them in the game. 


 The ship's helm represents the rudder and directional control, while the octopus symbolizes depth and sinking. 


The second card, the swan, symbolizes loss/sadness/something beautiful that has ended 


The last card is the lighthouse, which is the light in the darkness, “guidance amidst confusion.” 


Therefore, I think that 'Morgan' is her subconscious mind, and that she imagines its existence due to her poor psychological state.

I noticed in the background the extension of an octopus's arms, and it must symbolize something, along with the bubbles that appeared in the lighthouse and also why it sometimes seems to be thinking, and why we see an underwater scene where it appears to be contemplating while sinking. I still can't guess what's happening, but I'm enjoying trying to think. 

I still can't guess the murder and knife warning, but I think the new update will explain this to us and why it shows blood on him.


 Thanks again for creating such a unique game.