Why use Unity for this? It’s completely overkill. On top of that, I find the game itself boring and uninspiring. It almost looks like some kind of VibeCode experiment. I don't like games where you barely make any decisions.
I understand your queries about why I am using unity. I am using unity because I am learning the engine and plan to make larger games over time. I appreciate that Maze Rush is a very small game but it will be expanded with more levels and polish in future updates. Thanks for the feedback.