It's a really great platformer game, the mechanics are good, but it doesn't fit the theme at all. Other than that, it's fantastic. And one suggestion: you could give the `Destroy(this, lifetime);` part of the bombs at the beginning a lower value to avoid bottlenecks.
Viewing post in One-Banana Michael jam comments
Glad you think so! I definitely struggled to tie the theme into the gameplay, since I wanted to focus on the special object, so I ended up making the theme lore instead. Thanks for the suggestion, I figured since you can interact with them with the banana they should have at least a few seconds of life.