Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

good point! i have a few options that we are discussing

  1. switch to an XP-based system: so you don't get 1 tile per battle (will help, not solve the issue)
  2. gold mines aren't cards, but appear on the loop periodically
  3. limit max battles per loop: nice fallback

The easiest fix is doing option 1 and 3 to provide some top-end balancing, but there will always be an issue with gold mines rng influencing your run significantly.

Any other ideas?