Having all choices is what we all want on first sight. But I think this is a question of what deeper a message the author wants to tell us with his choices. Maybe he made it that way for a reason ...
Maybe, but i may say , that reason looks very depressive. I always though games should give player it least one good ending. Grim and hopelessness surround us in real life with abundance.
Reminds me to Kafka, who also had rather bad endings. Here, it was a result of his own experiences in life. But different from him, other parts of Repeat are very funny. :-)