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(+1)

cameras just straight up aren't working for me on the windows version

they do work, but it's...oh, nevermind, I'm looking at the picture while typing this and that did not happen with me, I thought you were talking about how you were meant to open a indidual camras, like cam 1 or cam 2, not just them not exsisting.

Not sure why that isn't working. I'd like to say that this a shader issue, but if it was, I don't think you'd be able to view anything on the tablet, so the inconsistency in its presentation puzzles me...

I can only assume that there's something wrong going on behind the scene with loading certain resources, like the scene that holds the camera images and the monitor overlay. That is all automatically done by the Godot engine itself though, so even if that was the problem, I'm not sure how I'd go about fixing that, especially with how this seems to be a unique issue for your computer. Are you sure that your computer has enough memory while running this?