I actually appreciate you jumping in with your perspective, it's good to see different angles on this.
On the pronoun and gender handling, I understand that NB players like yourself want the fully neutral, ambiguous treatment to match the masked, cloaked vibe, and that makes total sense as an option. The point isn't to drag anyone into unwanted dynamics. It's simply that male and female selections could (and should) get their own reactive lines or subtle social cues for immersion, while NB stays completely genderless by default. That's not limiting freedom, it's giving each choice actual weight instead of treating everything the same. Nobody's asking for pronouns to rewrite the whole story; it's just basic reactivity where it fits.
The established Vesper personality being a good compromise works for how you experience the character, and that's valid. For players who see this as a role-playing game first and want more room to project their own approach onto Vesper (self-insert, Ocs or whatnot), that compromise lands differently. More variants would open it up without breaking the core.
As for the team being capable of a few targeted tweaks, that's not shade, i want to clarify that. it's an objective observation. I've worked with developing games myself, and implementing a handful of dialogue branches or optional flavor isn't some massive overhaul. It's very doable for a team on the long run, especially when the foundation is already this strong.