Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I don't really understand what's going on in this game to be completely honest. There's not a lot of direction given outside of the controls and it's not very intuitive what my objective is. I think I need to balance the sun and rain to make sure the ground isn't super dry or super wet while keeping the energy above 0, but even when it hit zero nothing changed.

More directly I think stronger communication with the player about how the game works, their objective, and more visual tells for what's going on would go a long way.

Thanks for the feedback.

Yeah, the concept of balancing out the weather to keep the environment green is the gameplay idea (at first there were other phases like a tornado phase that would have caused constant damage unless you changed the weather, but I was out of time to make the sprites and effects for that, even though the code was already made).

The objective is not to let the health fall to 0, the energy counter is just to try to make balancing it out harder (for example, after two or three rain/sun phases in a row). Health will not fall until the ground is wet or dry and will increase the damage after the tree dies. This where my attempt for a visual cue on when your player's health will start to drop and when the damage will increase.

Maybe a small introduction at the start would have made it a bit easy to understand the game concept.