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IMMACULATE vibes. This game really brought me back to 2009 flash game vibes in the best way possible. I loved the gameplay conceit of needing to make more lil guys but making more lil guys means more will get in your way, in turn making it HARDER to make more lil guys. It was a super fun 3 minute romp.

Some feedback:

  • It took a while for the lil guys blocking me to really kick in, I would love to have seen this happen a bit quicker to get me into the meat of the game.
  • I also think that - and I can't pinpoint exactly what - something is missing in terms of gameplay mechanics to really pull everything together. Maybe an "order" being placed for lil guys that tells you what parts to use and how many guys to make at once?
  • I would have liked to see weather be integrated not just visually, but also as a part of gameplay. I'm imagining pulling a lever once you've got your assortment of lil guy parts laid out that calls down the lightning. Something to this effect could really pull players in to the experience of "yeah, I'm making lil guys"

With all that said you should be proud of yourself for this. Vibes are one of the hardest things to nail down in a game yet you managed it in a week, that's impressive stuff!