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Such a cool project <3. Love the aesthetic & it's a ton of stuff to have gotten done in the Jam timeframe. Preg progression on victory was a good touch too


If I had to suggest something to work on, it'd be what I see some others mentioned in frame loss when spawning the blood effects. The shotgun's especially egregious with that, but even the pistol was micro-stutering. Idk if EasyFPS has threading in there, but it might be something worth doing. Or preloading the blood asset.

Hello there and thank you for your feedback.

I have tried Hellspawner out on 3 different computers and  I agree there's an optimisation issue with different computers due to the engine being used on standard settings. After some tinkering with settings like turning off blood & particle effects Hellspawner usually runs a lot smoother. The Engine does have issues with having both on as standard and even when I was stress testing Hellspawner I noticed these issues myself.

I apologise for any inconvenience caused by technical issues that you may have experienced in your playthrough and I hope the settings advice helps a little.

I thank you for your patience and support of Hellspawner and I hope you enjoy the sequel later this year. :)