In game notes
- Opening had a lot of quick camera movements, tone it down and smooth it out
- Controls and menus are nice, very satisfying
- BUG: If you click off the game during a camera transition, the camera will get stuck. This can softlock the player
- Wish the weapons had more distinct names, but I like the ship builder screen.
- The breaking of walls and dead enemies is nice, but the physics seem a bit bugged, or underwhelming
- No SFX on my own gun is kind of lame
- I found I could spawn camp enemies easily
- Boss entry is cool, but he dies in one hit
- The fast paced track with the high-hat is a jammer
- Sometimes enemy shards get stuck in front of the player
After play thoughts
There’s the bones here for a good “binding of issac”-like, but it just needs a lot more content. I was enjoy the gameplay, but without the slow drip of items and new enemies, it quickly gets samey. It seems like you have a good framework built though, so hopefully you can start adding that in easily.
Flying around was satisfying, the music was good, and everything mostly worked. Just needs more content.