Here are some thoughts as I play.
- Really cool title screen art.
- Went with WASD controls.
- Interesting visual style, is it posterized and downscaled 3D?
- I was not expecting this little wizard fellow to have a parry.
- The dash feels kind of stiff, I'm not a fan. The VFX leave a lot to be desired, and it feels like it barely covers any ground for the amount of sound it makes.
- Combat seems interesting from the little tooltip video. So I'm assuming every skill has both ranged and close-quarters behavior? Am I getting that right?
- Went with the cyclone skill, i.e. Mercenary's dash from Risk of Rain.
- I'm not sure what the blue bar under my health is. Mana? But I can still use my fireballs without it?
- Seems I was mistaken before, the shift + click thing is a finisher rather than a dedicated move. I'm not sure if I misread something or just didn't pay attention before. My bad.
- I can see I'm applying statuses to enemies, but I don't really know what they do. I can only assume it doesn't really matter as far as strategy goes, maybe beyond electrocuting wet enemies.
- I'm not sure why the execution move sometimes causes a Judgement Cut thing across the whole screen. I don't remember picking that.
- I keep forgetting to use my ultimate ability, it's very out of the way. Maybe add a normal hotkey indicator for it, if not a dedicated one on top of the screen.
- Beat the final boss with relative ease, he wasn't doing much of anything.
- Environments are cool while simultaneously feeling kind of barren. I can't put my finger on why, but they look like they could use a bit of extra polish to really thrive.
- There were a few instances of enemies getting stuck in walls in the Lust rooms, which took me a while to figure out. I also sometimes get stuck in tiny wall lips, which is annoying.
- There are occasional elemental interactions happening, I think, but like I said before, they feel more random than anything pre-planned. I'm not planning any of them, I'm just clicking buttons.
- Killed the second boss, the imp girl. It was kind of hard to tell what the hell was even happening, the fake 3D makes it difficult to gauge where she is and what she's doing when she jumps into the air. This is a complaint I have about enemies across the board, I suppose: it's hard to tell what's happening with them. What attacks they're doing, what state they're in.
- I seem to have broken the game trying to enter this portal. My character is running in place forever. Oh well.

This was a really surprising find, there is way more content here than I expected. It's a shame my run ended like this, but whatever. Some parts still feel rough around the edges--a lot of them do, but some of them I'll chalk up to the game's style and design. I had a fun time, and I'm excited to see more. Keep it up!