Nice to see you again, friend. Here are some notes I wrote down as I played.
- I wish there was some audio in the main menu, I thought my audio was broken at first on behalf of the silence.
- I'm jumping straight in without reading or doing the tutorial.
- Beat the first room with ease. I like how the player handles, and the gun feels juicy despite its simplicity.
- No clue what the door symbols mean, I went with the green "B" room on a whim.
- I wish there was a way to aim down. I understand that this is likely a self-imposed limitation on your end, but still.
- Took some damage but finished the second room. Went for the cat buddy room next.
- Took more damage but still haven't died. The focus mode when holding space is pretty useful.
- Finished the third room, which was a health room, without taking any damage.
- Figured out how to use my secondary weapon with C. Oops.
- What does the cat buddy actually do?
- The green secondary weapon that launches a roller mine sucks, at least in this version of the game. I haven't tried the red weapon yet, but I can't see anything being better than the blue dash.
- Well, I beat the game. That was fun! Easy, I didn't die once, but fun.

- Went ahead and played the game again to find the red weapon. It's ok, but still doesn't measure up to the blue dash.
I had a good time. I think this could be fun, though I'm not sure how much you can realistically squeeze in terms of content. It feels like the game is already at a bit of a ceiling without introducing brand new mechanics, like items/buffs and whatnot. The blue dash is super busted, there is no reason to use anything else in the game. Hell, you get so much ammo that you don't even need to shoot after farming for a room or two. Keep it up, excited to see more.