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I don't know if its a bug or an intentional change, but I noticed in the new update that after defeating an enemy, it sometimes won't give you increased stats. You also sometimes don't recover any health after losing a fight, so you go into the next encounter with party members perma-dead. There were also times where I would go onto an event of any color and nothing would happen, it would just skip it. I am playing the windows version if that matters.

I also have a suggestion for some QOL although I don't know if it is possible, but would it be possible to allow an option to speed up cutscenes? You can speed up text but not just cutscenes of characters moving, which can end up taking up a lot of time. I have had to restart the game multiple times for several reasons, and the intro not being able to be skipped or fast-forwarded beyond just the text when I have seen it all already can be somewhat frustrating when trying to troubleshoot the game.

Despite my complaints, it is a great game, and I am really excited to see it progress!

(+1)

Thanks for the bug report, I'll get to fixing those! As for your suggestion, I'm pretty sure you can fast-forward cutscenes in RPG Maker games using the OK button. Unless you mean a different option, in which case I can try and implement that.