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(2 edits) (+1)

>Maybe the pause after receiving damage or triggering the bomba should have some animation, visual clue that this is on purpose (at least I think it is, but it looks a bit like a performance drop).

i agree. in theory i should add a quick anim on both(ed, even just a changed sprite for .5s), but so far i have no idea of what kind of image to do. On the opposite side, it's better for gameflow to remain always in control of your chara, so even when hit u can move/shoot. So.... so far i'm in the "i'll solve this later" stage.

(your partner has a % to absorb bullets when you are hit, and you will take no dmg. his help get more probable when you are closer to death. in my mind he is a support that you can find only on the beginning stages, and works as a diagetic easier mode. the fine tuning of how much he should intervene to save your ass is proably too low, since most people don't even notice when he helps you)

ty for plyaing and commenting dud.