I have just now discovered this game today and completed what seems to be all three stages so far. I am enjoying it very much and look forward to seeing more to come! I apologize that I do not have any provided screenshots as I did not think to save any until after I concluded my session.
Game Version: v0.6
Bugs or Technical Issues:
- When in the Skill Tree Menu, pressing the "Esc" key I was expecting to close out the menu, however instead it pauses and brings up the Game Menu in the background. If I unpause, the cursor disappears preventing me from closing the Skill Tree Menu. If I instead pause the game to bring back the cursor and use that cursor to close out the Skill Tree Menu, the Game Menu now becomes overlay on the screen until the stage changes whether via "Quit to Main Menu" or "Walk into a stage portal".
- When initiating sex scenes with enemies, the mouse can still be moved invisibly. Sometimes by accident by moving the mouse around, I end up disorientated via looking straight up at the sky or at the ground.
- During sex scenes with enemies, the trinket/accessory sold by the witch is not attached to the player's body, instead floating in the air and moving along with the mouse movement previously mentioned.
- In the Castle level, I do not recall how it happened, but when I chose not to do the Witch's Challenge the floating text for the challenge stayed for a few rounds before disappearing.
- In the Witch's Trial Boss Fight, it didn't effect anything but I just noticed that my character was able to melee and cast fireballs during the opening cutscene.
Feedback & Idea Suggestions:
- Each of the stages offered nice layouts that were well balanced to help keep distance from enemies.
- The Void Spitter was quite annoying, but part of feels like that was more on me running into their projectiles. If possible maybe in the Skill Tree we could get some resistance to non-melee attacks?
- The Witch's Store didn't have any indicator for what I had equipped until after I started a mission, so something like a greyed out button that says "Equipped" may help.
- The Witch's Trial Boss Fight felt pretty balanced for me. I do wonder if later we may get different Boss Fights, and on top of that if we can one day get scenes after we defeat them.
- I would also like to see more unique scenes with the enemies. I didn't find any scene with the Broodmother, so I don't know if I just never got her finisher to proc or she just doesn't have one.
- I'd also like to see if we can also get an ability for when we perform a finisher. Like maybe a burst of AoE damage when the scene concludes? Or maybe expanding on it in the Skill Tree, like heal on finishers or slow down time briefly after performing a finisher.
- It would also be cool if we got monsters that are different in size to the player character, like a hulking oni or even a small flying imp. Very personal tastes, but I just like the idea of a male human able to capture and conquer monsters, so maybe even something expanding on that as well would be nice. :D
That concludes my findings and feedback on Goregasm v0.6! I'm looking forward to seeing how this game develops! I love the power fantasy idea of the male protagonist being fight and conquer otherworldly monsters!