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(+1)

It's pretty neat, the shooting is pretty serviceable and accumulating  items make you feel more powerful as the game goes on. I think the art style and models are actually pretty charming, reminds me of Risk of Rain if it was going for a surreal 1980's CGI look. The only critiques I have is that each enemy has the same simple A.I so all you really do is kite around a horde of enemies and dump rounds into them until something dies, and while the shooting feels fine the movement is a bit stiff, along with R-ON feeling like the best character since you can kill an enemy in one clip. Overall I think it's a pretty good base for a rouge-like, just needs to add more mechanics to be fun and engaging for an extended amount of time.

Might've gone into a bit too much detail for something like this lol, but I think it's pretty cool that you made this in a little over 2 weeks and I also think that it can be expanded into a cooler game ¯\_(ツ)_/¯

(+1)

You absolutely did not go into too much detail, I appreciate the feedback. The AI was unfortunately simple as you stated, and again, as you said R-0N is the best character, as the balancing was one of the last things that was done.

Once again, thank you for playing, and thank you for the detailed feedback. Very much appreciated!

Anytime, also I reuploaded my submission if you wanna check it out! Not much of a game but you get a rough idea for how I wanted movement to feel.