Major changes since the last update:
- Reduced Arcade Mode's 15 waves to 10 waves and finetuned wave progression once more. It's not perfect but should feel a lot less tedious than last time.
- Added a new "How To Play" section so players can quickly read up on the mechanics of the game.
- Familiar agdg characters might show up in the game's intro cutscene. I was able to include 20 cameo characters.
- Fixed the bug where arcade mode and endless mode's high scores were shared, so now they should be tracked separately.
Known Bugs:
- Sprites will still sometimes have a weird graphical flicker. This bug is pretty rare and rather benign so I never bothered to fix it.
- Not sure how to describe it but sometimes when you throw a crab while a new one spawns the spawning crab will instantly die. This happens very rarily and not game-breaking so I never bothered to fix this either lol.
The "How To Play" section uses generic terms to refer to inputs like "Punch" and "Jump". This is because I originally planned on implementing control remapping. I got lazy though near the end and didn't bother with it. So you'll still need to read the controls to figure out which exact key "Punch" is map to. They're listed on the game page but I'll post them below:
Menu Controls:
- Z - Select
- X - Back
- Arrow keys - Move up, down, left, right
In-game Controls:
- Z - Jump
- X - Punch. Can be chained into 2 punches by tapping the button. Hold the X button for a bit to charge an even stronger punch.
- X + Up arrow key - Punch upwards. If executed beneath a platform while an enemy is on it, you can temporarily stun them. If executed beneath the "PYW" block you can kill any enemies currently on screen. You can only use the PYW block up to 3 times.
- Up arrow key - Pick enemy / item up. Enemies can then be thrown with the X button.
- P - Pause / unpauses the game.
- Left / Right arrow keys - Move left / right
Misc Controls:
- M - Quick mute button
- F11 - Toggle fullscreen