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(+1)

What a lovely game. The movement is incredibly satisfying, and I love how you get pushed to get better and play riskier on every attempt. Still making my way through First Kiln.

I'm sure you're being overwhelmed with suggestions and requests, but I was wondering if you had considered these already:

-Being able to reel in the hook while it's still freefalling

-An extra hard hook mode where it doesn't become static on hit, but needs to actually latch on to a ledge

that would make for an awesome toggle or extra mechanic in a (realistic gamemode)