Yeah, the deck cycling thing is a math problem I haven't quite figured out. Cycling dominates because the system doesn't reward building enough. Fights being easy is the same problem from the other side. Probably over did it on accessibility. The mid-turn draws without context are valid clarity bugs from triggered effects not surfacing when fired. Some of that should be in the card description and isn't yet.
Yes, I use Claude heavily. Had various ideas in my head and kinda smashed them together, working on cutting and tightening rather than adding next. Spending the next month on that
Appreciate the play and feedback. If you give it another shot after some updates I'd be curious if it lands different