Just starting, noticing a lot of bobiverse references, will keep updating with things I like
Thanks for playing!
What we have now is essentially phase 1 of 3. I'm in the process of really refining the basics here in phase 1 so we can easily expand on it down the road. I have plans to make use of those massive resource stocks in phase 2 via various megaprojects and research tasks that grant big bonuses to gameplay.
Phase 3 is a bit more abstract right now, but eventually I'd like to add a late game component that introduces resource scarcity (no more infinite resources...), and subsequently, conflict. This is where the whole behind-the-scenes personality aspect of each cloned instance (to model replicative drift) would come into play.
Here each instance can begin to act independently in terms of how it handles the resources scarcity issue. Will they prioritize expansion and go to war with other instances? Or perhaps they prioritize stability and make an alliances? Who wins here, and what even define winning? All this is far far away for itch.io, but in the works nonetheless...
If you have any more feedback at all, please don't hesitate to reach out!