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Thanks for your reply alrado.

I understand that poke4 puts 1 pixel while poke puts 2 pixels

However how can you draw 2-bit (not 4-bit) sprites using poke4 please? Like the original NES sprites.

I was told by TIC support that if you use 2-bit sprites you gain an extra 512 sprites.

I would like to know how to use 0x4000 to store the 2-bit sprites and then store the 4-color palette maybe in map region 0x8000 as I was told.

I also saw your example of LZW-compressor. With 2 images it takes 16K of code. That is why I would like to use 2-bit if possible.

Imagine using 2-bit sprites with the LZW-compressor to have a lot more sprites.

An example code if possible would be great.

Thanks to all in advance for your time and help in this.