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(+1)

You've given me some great feedback!

I'm glad you liked it. The positive things you highlighted were exactly what I was aiming for, and I'm happy that it shows.

What you've said really helps me understand the areas I need to work on. I understand that a better introduction for the characters is very important since that's what the game revolves around. You're the first person to point this out to me, but I think it's one of the most important things to fix that I had completely overlooked.

Highlighting the interactable elements is also important and something that came up in several other pieces of feedback, which is why I want to introduce a tutorial and add more visual cues.

I will also cover the system for the days and the characters in the tutorial, explaining all the game mechanics.

The labels are important too. I need to figure out how to add them for some of the engine's built-in functions, but I'm adding it to my list of pending fixes.

The issues with the text are something I'm currently reviewing. I learned the hard way how the translation system works in the engine; I changed several texts in Spanish (the original language) and those changes end up breaking the translated text. I'm fixing them as I find them.

I'm going to start with the tutorial as the first new addition to the game. I think understanding the basics is a fundamental step, along with properly introducing the characters.

In addition to the tutorial, I have some changes planned for the routes so that the game itself guides you through what you can do, helping you understand what your options are during the downtime outside of quests.

I'm going to work more on the visual indicators for the player so the gameplay loop and interactables are easier to understand.

I have several tweaks to make that I've been noting down regarding character expressions, as well as expressions I feel are missing in certain situations.

Regarding the AI, I spent a lot of time dialing in the game's art style so it wouldn't feel generic and would have its own identity, while also staying consistent. I'm glad to know it comes across that way! I don't use AI for the script or the expressions, so those mistakes are entirely on me.

I'm going to get to work on your suggestions. Once again, thank you so much for the feedback; it is extremely thorough and of excellent quality.