Appreciate you taking the time to play and write this up, this is exactly the kind of feedback I need.
You’re right on the missions — there’s an issue with them not resolving properly after returning. I’ve been working on that today and it should be fixed shortly.
Also good call on the reports. Right now they lean too much on flavor text and don’t clearly show the actual impact. I’m adding visible results (morale, resources, etc.) so you can immediately see what your decisions did.
The “log in, act, wait” loop is intentional, but it needs stronger feedback when things complete — that’s what I’m focusing on tightening up.
Multiplayer is something I want down the line, but I need to make sure the core loop feels solid first.
If you check back later this evening (eastern time 9pm or so), missions should be resolving properly and you’ll start seeing clearer outcomes.