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(+2)

Okay I'm not the biggest fan of being critical but honestly I feel I need to voice it right now as I did hold off voicing some issues that I had with the demo that I for whatever reason thought they would be improved 

I will clarify that I have quite the extensive experience with FPS games, the majority being like this game as in retro and retro style FPS games so I'll run through my issues here 

- Movement speed is ok but a run or auto run would feel better

- I don't know the full list of weapons but a close to mid range weapon like a shotgun would be nice to have as the ones I've used are kinda meh 

- The energy weapon having splash damage (or I believe it has splash damage) is no good and more often got me game overed in hectic fights in the level layouts that tend to be very close quarter

- The health and armour distribution in levels are uneven at times (honestly I kinda understand this one because it's a pain at times to figure something like that out when I build levels in Doom Builder, so finding that middle ground between challenge and fairness is tricky considering difficulty levels and player skill)

- The wind up on the chaingun is kinda unnecessary I feel, either remove it or half the wind up so it's more on demand firepower rather than having to wait a minute 

I think that is all I have currently in terms of feedback as I don't have anything else on mind besides the forementioned, there is a minor one where I find the energy weapons sprite to be kinda flat and not really have that angled down the barrel perspective which I find a little jarring but the major issues are probably more so a issue than that

Anyways I apologise if this comes off a little rant-y or overly negative but I felt I should at least mention it, I'll continue to play the game and see if I feel a little different about some things and see more of what the game has in the later levels 

So yeah thanks for your time and I wish you the best