Version 0.0.290
This update expands the main story, adds more progression systems, introduces seasonal difficulty settings, and adds a few new rooms and passes.
Main Story
Objective Two has been added, expanding the main story by a few more days.
An incomplete version of Objective Three has also been added. I needed to release this version rather than hold everything back longer.
Progression and Systems
Creating a party now requires a trait earned by defeating Orion in both training and sparring at least once.
Jobs now award 1 Responsibility per hour in addition to selca.
Guards now sell a guard pass that can be purchased using Responsibility. It can be bought each day from the guard at either the north or south gate between 6 AM and 6 PM. Be careful, though, because the pass can be revoked if you get caught breaking rules.
A hunting pass has also been added. It is issued by the Tiato guard once everyone in a full party has at least a weapon equipped.
Rooms and World Changes
Zenas’ room has been added, though it remains under construction for the first three months of the game.
The food bank room has also been added. You can donate to it so everyone does not starve during the winter years.
Items that can be taken now appear first in the room items list on the NPC panel.
Alaric also no longer sells salad bowls as helmets. If you discard the salad bowl, it will return to the kitchen where it belongs.
Seasons and Difficulty
Seasons have been added and now act as difficulty settings.
Summer is Easy.
Autumn is Normal.
Spring is Hard.
Winter is Nightmare.
Save Compatibility
Saves made before objectives were added will reset to Day 1, but you will keep everything you have collected.
Saves made before seasons and difficulty were added will default to Summer.
Play it here: