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(+1)

The premise and the start are addictive. But after several minutes, the gameplay really stalls.

I’ve got a bug where the AI Laboratory screen was freezing in the old state, but you could create new models. The b2b contracts require a specific architecture, but there is no information on which one. Your workers are just background noise; only your servers matter. And upgrades cost TFs on top of money, which makes it really hard to buy anything late-game. Also, the overall leaderboard score is confusing as I couldn’t figure out how it is calculated.

I like the idea of the AI Tycoon game. And there is potential depth in how you approach the market or your b2b clients.

Thank you for the detailed feedback, I really appreciate you taking the time to play and write this.

Regarding the leaderboard score, it s based on a combination of how many TFs per second youre generating and how much new technology you’ve unlocked-I agree this isn’t explained clearly in the game, and I’ll make that more transparent.

You’re also right about the late-game and some systems feeling unclear (like B2B requirements and worker impact). Due to time limits, I focused more on the early game, but I’m planning updates to improve the late-game balance, UI clarity, and fix the bugs you mentioned (like the AI Lab issue).

Glad you liked the core idea and potential depth-that’s something I definitely want to expand on. Thanks again for the helpful feedback!