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A solid pre-launch sweep across systems, especially around status effects, death states, and UI feedback.

Fixes like poison resetting, HP not hitting zero, and “no energy” prompts misfiring are the kind of issues that can quietly break player trust in a system-heavy game.

With the balance changes and added content, launch will be the real test once more players start pushing edge cases in combat.

Looking forward to hearing how it holds up live.

All the best :)