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Hi Lordricker

I playtested the game and wanted to give you some feedback. The game is good, but the controls feel a bit hard, and I think it's mainly because you can't aim your shots.

I also didn't notice any difference between the two types of shots other than the speed of the charge bar (additionally, the 'L' key didn't seem to do anything). On top of that, many shots perfectly executed in the green "perfect shot" area aren't registering.

I think a great addition to the game would be allowing the player to aim and shoot with the mouse, where the arrow follows the cursor. Another alternative could be an auto-aim feature targeting the closest enemy in the direction you are facing.

I really like the game's art, and the animations are good. I think the multiplayer aspect is the game's strongest point; I can easily imagine playing this with a friend, and I believe it has a lot of potential.

Cheers!

Thanks so much for playing it!
My intention was for it to be rather difficult like certain old arcade games to give it a higher skill ceiling.
sounds like you played the archer, Im still working on his L attack animation so thats why it was missing, probably some sort of kick.
Archer J attack shoot a slower shot and does not pierce, archer K attack shoots a piercing arrow at a much higher speed and deals more damage at the cost of a slower charge and smaller window.

On the green perfect shot part did it fire immediately when you got it? or did it turn grey and keep filling to the top then fire? the main benefit to hitting the green is that it basically allows you to shoot twice as fast since it executes it immediately.

Ive been brainstorming a way to aim the bow since i agree that would be nice. For some reason in my mind im avoiding using the mouse for controls, not sure exactly why but i think there is a reason.

I get what you're aiming for, and if that's your vision, you should stick with it while you gather feedback. If multiple players point out the same thing, then it's worth reviewing, but for now, it was just my opinion.

In most cases, when I hit the green bar, it still kept going all the way to the top in gray. It felt like the actual window for the perfect shot is much smaller than what is visually shown.

I just tried the warrior, and what I can tell you is that the enemies attack really fast and the knockback is pretty strong (my lack of skill plays a part here). But it brings me back to my previous point about the character feeling slow or stiff, whereas the enemies don't feel that way.

Sorry if my feedback comes off as super negative, I'm just giving my opinion hoping it helps improve things.

No need to apologize, you have constructive criticism and thats what I need! I just wanted to figure more of your view point.
I just tried it again and I do see the issue where it looks like you hit it but it didnt hit, I was apparently just ignoring it. I have an idea to fix it.

A couple tips on the knight, he has longer reach than black knight, the k thrust attack gives invulnerability, the L spin attack has really strong knock back.
You mentioning it feeling stiff has crossed my mind, I believe ill try starting the flow bar as soon as you press the button instead of waiting for the animation to pause, should speed things up.