kinda your first game you say? It's impressive how put-together this submission is. It doesn't feel like it's missing anything except audio. I appreciate how you seemed to have focused on a working and quick game flow between screens/states/rooms. The menu quickness shines as does the charm, I think it is so cute and I got to see the lovely end screen! I also found it clear what to do. I get the impression that the game could have used a little more focus on playtesting to tune the tongue action. Right now it feels like there is only one strategy which is to hold the mouse in one corner of the screen and never move it, and just keep aiming. Some more fun-ifying of that mechanic would put a bow on it imo, but in any case it's a great entry!
Viewing post in CatchFly (TriJam) jam comments
Thank you so much, your feedback really means a lot! Once this Trijam is over, I’m planning to revisit the game and turn it into a more polished, finished version. I also quickly realized that the tongue mechanic needs some changes, or at least improvements in how it’s used. Thanks again for your feedback! :)