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after playing through this feels like a variant of old puzzle type games with some animations and story.


Far too much time is wasted on the click highlighted areas resource gathering, to the point where those resource gathering puzzles are the game, the visual novel element is horrendously underutilized.

Unfortunately at this point i couldn't recommend this game, there is potential but at the moment it feels too much like those horrible time wasting mobile games that drain your time

Okay, thanks for your opinion, I'll spend more time on the dialogue! I could have made a simple visual novel, but I really wanted to make a game. And I thought I managed to strike a 50/50 balance between resource farming and story. I need to improve the clicker gameplay.