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Thank you so much for the feedback. This was really helpful :) 

Yes, you are right this is VERY early stage. What we are testing here is how the different controls works, and which of the levels have the best level to rocket size ratio. 

The QWOP is not what we are going for, but it suddently made us discuss a lot of things, and wether this is where we are going to take the game, because you are right, that this is a place we could take the game. 

If you dont mind me asking - what rocket did you play, and what level did you play? And did you use a controller or keyboard?

Thank you again for testing.

And for anyone reading this message, being interested in testing synaut's game, you can find that here: https://itch.io/t/6163142/dark-roguelike-with-dominoes-and-rituals-need-feedback

The QWOP thing is just an idea (I'd find it cool but it might be just me) - the main takeaway is that, at this stage, this could be a thousand different games going forward.

I think I only tried the first map, and most (if not all) the ships - the one with the biggest "turning" was almost impossible to control (also I think the numbers are wrong? One of the ships had a lower number on that stat but would just spin around like crazy).

Also, while on that point,in the future I'd simplify those stats on the UI - instead of big, unnecesarily granular numbers, you could show something more categorical, like a rank (e.g. from C to A) or something like 5 bars that fill up (like mario kart and other games do for the car stats).

Anyways best of luck, looking forward to see where it goes! (dropped a follow here to catch up later)