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Honestly I had pretty low expectations going into this one, but I was kinda floored when I actually started playing it. The slime physics-based gameplay is so unique and nuanced that I could see it being in an actual commercially sold game (as soon as I saw that you could jump slightly higher if you're bouncing on the ground, I knew I was in for something exceptional), and even within the confines of a game jam entry it's built upon remarkably well through the level design. The only complaints I have are that the music, charming as it is, feels a little basic, the level tiles could be a little better-looking, and there was a glitch where a slime ball would suddenly cover most of the screen, but otherwise this is exceptional!

Thanks, that bug is a know bug but is really tricky to fix because all the slime movement is a physics simulation so that bug is difficult to correct in a jam duration