I appreciate the potential for economic simulation, and I have explored something similar in my own game. However, the onboarding process here could be more straightforward, as I found myself quite disoriented at first. It does give off a bit of an incremental game vibe in the beginning. As an economic simulation, there is significant potential for evolution. I appreciate the idea of abstract elements that you've incorporated into this game. I believe it's important to continue using these abstract elements but to enhance the complexity. Additionally, a more detailed tutorial or onboarding experience would be beneficial.