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I appreciate the potential for economic simulation, and I have explored something similar in my own game. However, the onboarding process here could be more straightforward, as I found myself quite disoriented at first. It does give off a bit of an incremental game vibe in the beginning.  As an economic simulation, there is significant potential for evolution. I appreciate the idea of abstract elements that you've incorporated into this game. I believe it's important to continue using these abstract elements but to enhance the complexity. Additionally, a more detailed tutorial or onboarding experience would be beneficial. 

There are a whole lot of ideas I have that didn't even come close to getting added because of exigent circumstances. A tutorial might have been one of the things I should have invested some extra crunch time to add, though.