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(+1)

the combat is a bit cheeseable, with the dimension shift ability, but the art style is gorgeous and it's really fun to move around in

(+2)

I haven't played it yet but it looks good,,

(3 edits) (+1)

I really loved this game. The movement felt smooth-fluid as I started and the art-animation is really good. The ambience was nice. I felt though that a little more could be explained in the beginning as to what happened to the world and why I was there. (I read the description after playing)
Also its really brutal in its save points (Which is Epic) !
Just finished it and turns out its incomplete. Would love to see the complete version asap!

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Hi! This game was super cool and fun to play! The only things that I didn't really like were that I could not find out how to damage the lord of the roots for the life of me and I also can't minimize the game so if I want to play the game I have to play through it all at once or just give up the nonpermanent progress. But overall it's super cool and I'm looking forward to trying out different skill builds and seeing which one suits me best. I'd definitely buy it if the official version comes out with a price tag.

Thank you <3

little hint for the boss, try to use his own bombs against him ;)

(+1)

Ohhhhh! Ty! I'll be waiting!

(+1)

the art in the menu was amazing, with just for different shades of the same color you made a beautiful scene.

in the game i wish if you press space the texts go away faster.

and also i got stuck at the begening behind the stones :)

(+1)

love this game alot, just started and its given me a great first impression.

(+1)

Is there a way to save porgress in game?

The permanent items will always be saved. But if you end the game in the middle of a run, you will start over at the hub level.

(+1)

This is by far the cleanest and most beautiful game I have ever seen

Thank you so much! That means a lot to us! <3

(+1)

Loved this so much. The art style is so pretty. Can't wait to see what else you can make :)

Thank you!

(+1)

Good 8/10

When I start it up I get stuck on the menu screen, I can't click anything. I can see the mouse but when I try to click "New Game" it just doesn't do anything. This game looks amazing and I love the music

(+1)

Please try to use the keyboard (Space or Enter to confirm) since currently there isn't any mouse support. We're happy you like the art and music!

(+1)

It worked! Thank you for the super fast response, I really appreciate it

(+1)

its really good.

why is it that when i boot it up..all i get is a black screen? is there a reason for this?

Sorry but we need more information to find out what is wrong.
On our systems everything is running fine.

(+2)

to cut the reasoning short, when i boot the game, all i see is a black screen, i can see my mouse fine, but i cannot see the start up for he game, but i can hear it working, i can hear my character doing things, i just cannot see anything, this is a screenshot of my whole monitor when its running

Could you provide some information about your OS and graphics card?

(1 edit) (+1)

windows and this: and sorry that i cant give you better information on everything, im not that techy-

(1 edit) (+1)

I would assume that this issue might be related to a problem with your graphics card driver or settings... If this should get reported more often, we'll try to narrow it down. Sorry about the inconvenience.

Deleted 1 year ago

Thanks for playing and the feedback <3

(+1)

Couple suggestions:

- Allow VSync to be toggled.

- Make the dialogue skip faster!

(+1)

I liked this game very much, my teacher, and for the first time in a long time, I played the game comfortably without complaining.

Thank you ! :)

(+1)

You're welcome!

(+2)

which engine did you use??

(+1)

Unity and Aseprite for pixel art

(+1)

ok

(+2)

Please, make an Linux version!

Seems like an amazing game

(+1)

Amazing game

Thanks very much :)

Can you tell me anything about the music? Do you currently have a dedicated composer, or are you using library music? Is the music in the game representative of what you hope it will be on release?

Hey there, yes we have a dedicated composer his name is Heinz Rink. He also made most of the VFX Sounds. 

It is kind of representative what we hope for in the release, but as time passes there certainly will be changes, also we want more tracks etc.

Hope that helped :)

(+1)

Please port the game to linux, it looks cool, i want to play it!

(+3)

Why not linux version?,on the other hand, looks amazing congrats!!

(+1)

Thanks!
We are not useing linux and can't test if everything is working properly, so for now we stick to win and mac. Sorry for that. 

(+1)

I had quite a bit of fun with April: Fall of Faith. For a demo it felt really, really good. There were a couple of things I did dislike, but overall this was a really enjoyable game.

I know this is kind of par for the course with this type of game, but I really enjoyed being able to build around my items in my second play through. It's kind of RNG gated because you have to get the item drops, so you can't really "target" what you want. But, I had plenty of crit items, so I went crit and attack speed, this combo was quite a bit of fun. Crit is always fun. But, I could've also focused on being tanky. Like I said, it's par for the course, but I really enjoyed it and the item system.

The dimensional shift ability is really, really cool. There aren't a whole lot of applications for its use currently, but I think this really shows some serious potential for creating interesting puzzles and boss mechanics. Once the full game releases, this is the mechanic I'm most excited to see again. Also will there be a dimensional being boss you have to fight? Cause I think that would be really,r eally cool. Somewhat challenging because you have to manage how many actions you have, but it'd be really cool.

Speaking of bosses, I loved the boss fight at the end of the demo. It took me a minute to figure out what I needed to do, but for the first boss in the game he was a fun fight. Use of the dimensional shift ability during the fight was well done. Ultimately I'm just glad it wasn't a tank and spank fight.

The game art is well done, some of the effects being employed are fantastic. Things like seeing the shadow of my character as she walks around the campfire, the glow on her arm and the tree leaves moving about are awesome. I also think the dimensional shift effect is super sick. 

Just a quick shoutout to the audio settings being appropriately setup. Didn't have to touch it, it was at perfect volume going in and it was majestic. 

One thing I didn't enjoy about the game was the experience or dimensional fragments you have to pick up. More often than I'd like I'd be running through a zone I previously cleared and would pick up straggling experience. That sucks, cause it's experience I could've missed out on and probably would have if I hadn't ran past through. I wish it was more traditional and just automatically funneled to you no matter what.

Something I did not include in the video was the lag I experienced throughout the game. For the most part the game ran at 60fps, but there would be instances where those frames would dip down to 20fps. I couldn't figure out what was causing it, but after seeing other comments I figured it probably wasn't on my end and something to do with the game. 

So overall I really enjoyed the demo. I look forward to playing the full release and future updates to the demo! keep up the good work, I can't wait to see where the game takes me. :)

(+1)

Hey, thanks for the kind words and the nice video!! <3

Maybe we will implement a dimension shift boss at some point ;)

Yeah we are still figuring out what feels good for the pick up range, so this is all subject to change.

Yeah the performance issues are coming from the lighting which is in plays at the moment. We have to rework that but sadly this will take a bit to fix :I

(+1)

I love this game and it has a good game feel but it gets laggy when you enter a new room

(+1)

Love the game! On the Mac version though (haven't tried Windows), there seems to be a mess-up with the screen while moving - I don't know if that's a VSync problem or what.

(+1)

You have me whole-heartedly invested

(1 edit)

Thaaaaaanks !!! :)

(+1)

Fantastic demo, feels like your game has a super solid foundation.  Combat feels good, progression looks solid.  

Few small things though.  At least for me, d-pad up/down input in menus is inverted.  Analog stick works fine though, PS4 controller with no 3rd party program running.  

Crafting is good though once there are a lot of blueprints I feel like it'd be nice to have the icon be the item you're making or at least have something on the scroll that denotes what it makes so it's easier to find them.  

Other than that though I think it's a fantastic little game, keep up the good work.

!! <3 !! 

Deleted 1 year ago

Yes we have some performance issues with the lighting system :I sadly a fix for that will take a bit of time, because we have to rework the system. But we are aware of that !

is the full version of the game free?

prolly not

Sorry i did 3 comments but the game doesent let me connect my Dualshock and the game spawns you to the 2nd level if you die on the 3rd,please fix this ;0

We will look into the Dualshock problem but on my end it works fine :I.

The Game is intended to repeat if you die, like a true rough-lite ;)

Also next time please edit your post or reply to it for less spam in the comments ;)

Really sorry,and...should i have a SPECIFIC way of turning On my dualshock? should i unplug my ps4 first? im using a USB cable to connect doe

If your controller doesn't show up on the menu's input page inside the game, it's probably a connection issue. In this case, try to find a way for your system to recognize it first. If the controller does show up but won't work, please try to use the 'Generic Controller (P)' option instead.

(+1)

Is this game free?or am i playing the Demo right now,cant be free

it's the demo ;)

(+1)

Wow,i make games to,and just the trailer is LOOKIN NEAT, the sprites and all are E P I C i cant evem compete with you...im SO BAD AT MAKING GAMES,i feel like my heart krac,BTW E P I C G A M E   B R O

(2 edits)

thanks! don't get discouraged making games needs a lot of work and time! keep at it, hone your skills and you will make it ;)

Deleted 3 years ago

it's a singleplayer game :)

Deleted 3 years ago
(+1)

This was a great way to start my morning, excellent job! :D

Thanks :) <3

(+1)

It was a fun play!

1) I liked the snarky narration courtesy of the demon, both in dialogue and the inventory. Makes the gameplay feel less boring. I'm curious about the MC as well, it really feels like there's a lot to unravel.

2) Plane-shifting looks cool! I appreciate that enemies are visible on both layers, would've been awful to receive damage from something you can't see at all. I also expected bigger changes, visuals-wise, on the shifted plane. Maybe later?

3) The combat was nice and easy, but as a keyboard user I would have liked some remapping, since as of now everything feels kinda cluttered.

(+2)

Hi! I played through the latest demo and here are some of my thoughts:

1. At the very start I didn't find a way to speed up/dismiss the tutorial dialogues. Only later in the game I found out it was "P". On the other hand, some dialogues (the ones that appear at the bottom) can be dismissed by the "ESC" key.

2. In my opinion the game would benefit greatly from having a mouse support. And I am not only talking about the inventory/skills UI, but combat as well. I wanted to use the mouse for attacks all the time, and "E" for interaction.

3. I am not sure whether I missed it, but is there a visual indicator of how many healing potions I have left?

4. The fact that attacks use my stamina was slightly annoying, as I did not had the possibility to execute some combos. I guess I played too much Children of Morta...! ;)

5. Enemies look good and telegraph their attacks nicely - well done!

6. I am not sure where the crystals were coming from. At one stage, the demon gave me some? Were there related to XP points?

7. The auto-gathering range for the xp orbs could be bigger.

8. I did not find the stone that the game was asking me for. I thought it was the big portal thing, but it turns out that's not it, I think.

9. The plane-shifting mechanism is a nice thing! I hope that you will expand it. Right now it is useful for ignoring some obstacles and killing enemies in the different plane. Is there a benefit of killing these enemies?

10. The skills ui was not giving me clear information on which of the skills I could unlock. They all seemed grayed out for me.

Overall, the game gave me a very relaxing vibe; reminded me of Ada (https://hazygd.itch.io/ada), but this one is more polished. Also, the music and sound were very nice!

Good job! And thanks for sharing a demo!

Thank you very much for playing and the very nice feedback !!! <3

1. Yes true, we should make that more readable.

2. We designed it mostly for Controller, maybe this will be added in a future version :)

3. There should be one. Right under the potions.

4. Yeah Children of Morta is realy realy nice!!
We designed the stamina-system like this on purpose, because you can skill more stamina ;)

5. Thanks very much <3

6. They are related to XP but you can also find them in the world or get them as quest reward.

7.  Good point! We will try that out. 

8. Yes, sorry thats a game breaking bug, but we are working on a fix right now !!!!
And it looks like we have a fix.

9. Thanks, yeah we are still working on puzzles for that mechanic and how to use it to it's fullest potential!
At the moment you get only XP or Items.

10. Oh yes, maybe we should make it more clear.

8. WE FIXED THE BUG !!! :)

(+1)

I loved <3

(+1)

really cool game :) waiting for it

(+1)

Absolutely love it, would definetly complete a full version of this game!

(+1)

Fue una linda Experiencia  ;)

voy a estar muy emocionado por la versión completa 

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