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Ascension Tower

Incremental Idle MMORPG. Conquer endless tower and compete with others · By andr3mar

V1 bugs and errors Sticky

A topic by andr3mar created 3 days ago Views: 90 Replies: 11
Viewing posts 1 to 6
Developer

Til today I've been testing it only locally, so many bugs might occur. If you think anything works not as intended, say, I will investigate and try to fix asap.
I'm not a coding expert, so troubleshooting and repeating the bug/error might be hard for me. So if you get anything in console, please attach, knowing at which exact file or even line to look at will drastically speed up the process.

Developer

Already saw on server few bugs including bug with quests.
Fixed

As far as i can tell, Slash causes the player and not the monster to bleed.
I was at player level 2, Tower level 2 and using rank 2 of Slash, in case that's relevant

Developer

fixed

Floor 11 gives less minerals on average than floor 10. Not sure if intentional.

Developer(+1)

it was because enemies lvl dropped from ~90 on f10 to ~10 on f11
fixed. now minerals and xp are more floor based and less on monster lvl

Lvl 38 right now and been farming floor 11 for a while. Floor 12 is semi farmable, but can encounter stalemates where neither of us can kill each other(Refreshing ends the fight). Floor 13 is too strong for me right now.

Developer (1 edit) (+1)

made 11-17 floors progress smoother and easier(monster levle on these levels highyl decreased, now f11 is lv1-9, before was 0-21, f12 is 10-25, before was 22-44...)

I'm assuming it might be armor, but on floors 12-13 some enemies are taking 100-150 damage each hit and some are taking 10-15.

Developer(+1)

yes, there're 17 different types of enemies. each with own stats and skills. some have very low def, some have very high
before fight you can see enemies armor % (or in other words, how much of your dmg will be decreased)
there're few enemies (the most noticeable is living armor), which have very high specific stats(in this case armor). those enemies are created to stop the player and let only specific builds farm them, while others will lose or need to retreat

Oh okay cool ty for the info

Developer(+1)

I actually already nerfed them a bit today earlier. Let me know if some monsters are still too strong or too weak