Theme of the Gamejam: What could go wrong.
In this game? A lot of things :D Nice approach to the topic.
I like the creative puzzle approach, with things like changing what moves on touch, or minesweeper.
Not much replayability as when you find the trick going through it again is not really that interesting.
I am personally not much fan of fake of options, as at the beginning no matter what option I select, the response is the same and I didnt find any difference, in which case I would say there's no need for two answers.
On gamejam noticeable part of evaluation was the presentation, which sadly didnt sell me this project at all, as it didnt really build the good image of the game for me, caused by presenters not wanting to spoil things, which is understandable, but very often in game industry when actually presenting a game, it's important to show enough to hook people to like it, which I sadly discovered only later when we did try the game.