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(1 edit)

The game idea is interesting and fits nicely into the atmosphere of older point-and-click adventure games. However, it feels to me like the player can reach a stage where they become completely lost, and no further progress is really apparent. (I’m not saying the game should hold the player’s hand — it’s definitely a thin and difficult line to figure out when help is too much and when it’s just right.)

As someone from Prague, I appreciate the authentic sounds of the ticket machine ;)