Nice execution of a weeping angel style enemy!
The atmosphere is really solid, however some of the objects are pretty tricky to find. (Having the kind of outline, like the one on the dragon, applied to all objects would help a lot)
The scripted spook moments, the spread out mannequins and the little nod to the DBD pallet are a nice touch.
The level is well mapped out and interesting to traverse.
Well done!
Since you guys have been updating the game, I suggest adding a simple checkpoint system. Something that starts you back at your most recent task when you die instead of restarting the entire game.
(Btw, I played the AI Detection update and it went pretty smoothly)