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Metheoria just underwent a massive architectural change! I’ve transitioned the core engine to a robust, resource-based data system to ensure the game stays stable as it grows. Metheoria by Migidi

What’s New:

  • Implemented a new live-tracking system for mission metrics, including dynamic play-time formatting and nanite collection.
  • Developed a dual-stage registration system that tracks every shot and hit, providing accurate performance feedback with clean, rounded percentages.
  • Refactored the end-game sequence to automatically pull stats from the current level, ensuring a seamless transition from gameplay to results.
  •  Centralized Level-to-Player communication using group-based node discovery, making it effortless to add new levels and ships in the future.