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Review

- sound design is really good, very fitting... even casual settings feel creepy

- great cough sfx!

- controls pretty intuitive for those accustomed to VN. movement feels like there's a bit of slide or inertia though :thinking: click movement is nice

- FANTASTIC ART!!!

- bad end for checking curse in stats is bruh moment, AND WTF BAIT WITH ***** (well, i guess this is needed for plot progression, regression stories sure get difficult to predict when it comes to interactive narratives....) anyway, me loot goblin survives, heh

- wacky scary classroom, this place is prime horror exorcist 

- THE GIRL IS SO CUTE, IS THAT RYOMA-SAMA UWAAAAAA

- MC is rather edgy and arrogant (and horni teenager), so it'll be interesting to see how that develops as the story continues

Minor detail points:

- forgor to add bomb to inventory after gifted by frieden, maybe could have another bad end if player interacts with it in inventory lol (F U)

The details are really well-thought out overall. I like how certain items give more info when inspected multiple times!

Definitely very WIP in terms of how much story is left to cover (i'm sure people outside of the know would wonder what the love curse is about) but this has been pretty engaging honestly

The certain massive thingamajigs are a biiiig plus for sure