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Oh, what a lovely experience that was.

I feel like the game somehow was able to perfectly capture a hybrid of dungeon crawler and a first person shooter (boomer shooter in this case). I felt at times that I’m playing Q3A and doing a flick shots with my raygun, although I was just doing a strafe shots!

Game played smoothly, the graphics were lovely, the music is spot on, even the non-queueing of inputs made sense in this game. I don’t have a specific thing I wanted this game to fix, except maybe adding more levels and weapons and you know, making a full game out of it? It feels like maybe a game with thematic levels (raygun on an asteroid, nail-gun in dark corridors of a facility, rocket launcher in an open arena of a martian coliseum) would be super cool.

Here’s my play-through:

That’s so kind! I’m glad you liked it so much!