Nice update, especially the settings and combat tweaks.
If I was testing this build, I’d focus on:
- how the new challenge sliders interact with each other (stacking effects, extreme values)
- healing behaviour when switching between gradual vs instant, especially mid-combat
- collision and damage consistency after the air spinning changes
- enemy behaviour around platforms and structures to confirm those fixes are stable
Changes like these can shift balance and behaviour quite a bit, so I’d be checking both normal runs and edge cases.