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Nice update, especially the settings and combat tweaks.

If I was testing this build, I’d focus on:

  • how the new challenge sliders interact with each other (stacking effects, extreme values)
  • healing behaviour when switching between gradual vs instant, especially mid-combat
  • collision and damage consistency after the air spinning changes
  • enemy behaviour around platforms and structures to confirm those fixes are stable

Changes like these can shift balance and behaviour quite a bit, so I’d be checking both normal runs and edge cases.