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Solid patch, this is the kind of stability work that really improves the overall experience.

I’d recommend testing:

  • how save/continue behaves in different situations (mid-upgrade, relic shop, after game over, etc.)
  • whether rounds always end correctly now, especially after edge cases
  • ball behaviour after loading, to make sure nothing gets stuck or disappears
  • UI consistency when moving between game, menu, and continued runs

This feels very state-driven, so I’d focus more on transitions and odd scenarios rather than just straightforward playthroughs.